
//Menu object creation
oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname

oCMenu.frames=0

//Menu properties   
var numMainMenus = 4;
var mainMenuWidth = 100;
var mainMenuSpace = 0;
var leftColumnWidth = 140;
var rightColumnWidth = 200;
var pageMargin = 5;
var menuWidth = (numMainMenus * (mainMenuWidth+mainMenuSpace)) - mainMenuSpace;
var windowWidth;
if (window.innerWidth){
	windowWidth = window.innerWidth;
}else{
	windowWidth = document.body.offsetWidth;
}
oCMenu.pxBetween=mainMenuSpace;
oCMenu.fromLeft=((((windowWidth-(pageMargin*2)) - rightColumnWidth - leftColumnWidth) - menuWidth) / 2) + leftColumnWidth;
oCMenu.fromTop=5   
oCMenu.rows=1 
oCMenu.menuPlacement="left"

//oCMenu.offlineRoot="file:///C|/Documents and Settings/Brent A. Carey/My Documents/Gaming/New Gyr/new/menu" 
oCMenu.onlineRoot="" 
oCMenu.resizeCheck=1 
oCMenu.wait=500 
oCMenu.fillImg="/v3/images/common_look/cm_fill.gif"
oCMenu.zIndex=0

//Background bar properties
oCMenu.useBar=0
oCMenu.barWidth="100%"
oCMenu.barHeight="menu" 
oCMenu.barClass="clBar"
oCMenu.barX=0 
oCMenu.barY=0
oCMenu.barBorderX=0
oCMenu.barBorderY=0
oCMenu.barBorderClass=""

//Level properties - ALL properties have to be specified in level 0
oCMenu.level[0]=new cm_makeLevel() //Add this for each new level
oCMenu.level[0].width=mainMenuWidth
oCMenu.level[0].height=18 
oCMenu.level[0].regClass="clLevel0"
oCMenu.level[0].overClass="clLevel0over"
oCMenu.level[0].borderX=0
oCMenu.level[0].borderY=0
oCMenu.level[0].borderClass="clLevel0border"
oCMenu.level[0].offsetX=0
oCMenu.level[0].offsetY=0
oCMenu.level[0].rows=0
oCMenu.level[0].arrow=0
oCMenu.level[0].arrowWidth=0
oCMenu.level[0].arrowHeight=0
oCMenu.level[0].align="bottom"

//dynamic effect (controllable for each level)
oCMenu.level[0].clippx=18
oCMenu.level[0].cliptim=15
//special animation filters (IE5.5+ only, controllable for each level)
oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 

//Other special animation filters (IE5.5+ only, controllable for each level)
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Wheel(duration=0.5,spokes=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Barn(duration=0.5,orientation=horizontal)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Blinds(duration=0.5,bands=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.CheckerBoard(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.GradientWipe(duration=0.5,wipeStyle=0)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Iris(duration=0.5,irisStyle=STAR)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Iris(duration=0.5,irisStyle=CIRCLE)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Pixelate(duration=0.5,maxSquare=40)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Wheel(duration=0.5,spokes=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.RandomDissolve(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Spiral(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Stretch(duration=0.5,stretchStyle=push)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Strips(duration=0.5,motion=rightdown)"


//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[1].width=96
oCMenu.level[1].height=18
oCMenu.level[1].regClass="clLevel1"
oCMenu.level[1].overClass="clLevel1over"
oCMenu.level[1].borderX=2
oCMenu.level[1].borderY=2
oCMenu.level[1].align="right" 
oCMenu.level[1].offsetX=-2
oCMenu.level[1].offsetY=-2
oCMenu.level[1].borderClass="clLevel1border"
oCMenu.level[1].arrow="/v3/images/common_look/arrow_red.gif"
oCMenu.level[1].arrowWidth=7
oCMenu.level[1].arrowHeight=18
//dynamic effect
oCMenu.level[1].clippx=18
oCMenu.level[1].cliptim=15
//special animation filters
oCMenu.level[1].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 


//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to specify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[2].width=120
oCMenu.level[2].height=18
oCMenu.level[2].offsetX=0
oCMenu.level[2].offsetY=0
oCMenu.level[2].regClass="clLevel2"
oCMenu.level[2].overClass="clLevel2over"
oCMenu.level[2].borderClass="clLevel2border"
