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Wythir

Waif Apprentice - You're master was, well um, toying with dark powers that were, <i>how do I say this</i>? Unhealthy? Fetid? Lethal? When you returned to her study, you found her in more pieces than there were pages in that black manuscript still bound to her twitching hand. Bad times. She promised you power, knowledge, skill, and her place in the "White Circle" if you just did her bidding (and laundry) for a couple of centuries. Now, all you're left with is a handfull of books, a few potions, and the sound of hollow chittering that follows you whenever you're left alone in the dark. The <i>things</i> that took her soul are after you, and you're pretty sure that if you don't leave town soon, you'll be in several small, discreet pieces, yourself.

Equipment & Supplies: A healthy paranoia, 4 cryptically labled potions, 3 heavy arcane books (spellbooks?), a long Wythir cloak marking you as the apprentice to a Wythir Sorceress, a box of stale cheese, 2 bottles of expensive wine, a pair of short heeled city shoes, a tin of sulphur matchsticks, a nice warm blanket, a wax seal, keys to you master's haunted tower, and passage aboard an Irvan pirateship bound for Darkbury Port. (You said that you were a NavaMage, and promised to "help" if the winds didn't cooperate.)

Content, images, names, creatures, cartography Copyright ©1986-2004 Daniel M. Davis.
Illustrations Copyright ©2000-2004 Shannon K.Potratz & Ben S. Hunter