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Toth |
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Wares Trader - Your goal is to sell your common wares (copper
pans - bronze daggers- - hats - ale - imps - grain - salt - dung) for
the most tokens possible. You follow the Book of Toth in all of your
transactions, though sometimes it is difficult. (Like when you sold
all of that dung to those Skorr warriors!) Well, you've been assigned
a new region by the Commerce Regent, which turns out to be complete
wilderness. The only folk to trade with there are most certainly monsters!
Time to get a bow, some armor, and maybe some warrior types and head
out to your new assigned region... (Why does Tothar curse me so?!)
Equipment & Supplies: A set of common
wares: (choose one) copper pans - bronzedaggers - hats - ale - imps
- grain - salt - or dung, a friendly voice, a water damaged book of
Toth, a reliable abacus, some shiny glass beads, a License for Trade
certified by the Commerce Regent, a token ledger, a small lockbox, a
tokenbelt, good travel clothes, a (nearly useless) vague map of your
region, a small tent, a flint wheel, a waterskin, a wheel of white Tothane
cheese, a knife, fork, spoon, a pewter plate, a leather sling with 100
lead bullets, and paid passage
to your wilderness region.
Trade Explorer - You work for one of the Toth Trade Houses as
an explorer for the greatest city-state on Gyr; Tothane. However, your
goal is not so much to map strange and unknown lands, as it is to discover
new cultures and to establish trade. You get to travels to the far corners
of the lands, and meet interesting, (and sometimes dangerous) folk.
It is your goal to create favorable relations with these new and exciting
cultures, and find out what they need and what they have to trade. (But
always wear your helmet!)
Ambassador -
Outlaw - Wealth has been taken from the masses by the Trade
Houses for centuries. They grow fat from
Tramp - Your family belongs to none of the Trade Houses, and
you have little status in your society. In fact, you are poor and have
few skills, no work, and no fine clothes, the worst case any Toth could
find herself in. You've wandered from District to District begging for
work, food, or a place to rest for a night, but you've been driven on
by the glares and off-handed remarks. Recently, you found a nice gilded
blade stashed in the backalley of a crusty pub. You took it, at first
hoping to trade it for some fresh bread. However, as you thought about
it, images of greatness filled your head - you could rise up a become
a hero to your people! You could defeat enough foes with this sword
that you'd be welcomed back to any District with parades and open arms.
Wealth would never be a worry again. With that, you left the alley,
the District, and the Capitol, vowing not to return until you found
fame.
Equipment & Supplies: A great
quality longblade with steel blade and gilded hilt, threadbare clothes,
20 spans of knotted rag rope, a straw hat, flint wheel & tinder,
shoes with holes, a bone whistle, and a smelly, mix-matched suit of
leather armor.
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