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Toth

Wares Trader - Your goal is to sell your common wares (copper pans - bronze daggers- - hats - ale - imps - grain - salt - dung) for the most tokens possible. You follow the Book of Toth in all of your transactions, though sometimes it is difficult. (Like when you sold all of that dung to those Skorr warriors!) Well, you've been assigned a new region by the Commerce Regent, which turns out to be complete wilderness. The only folk to trade with there are most certainly monsters! Time to get a bow, some armor, and maybe some warrior types and head out to your new assigned region... (Why does Tothar curse me so?!)

Equipment & Supplies: A set of common wares: (choose one) copper pans - bronzedaggers - hats - ale - imps - grain - salt - or dung, a friendly voice, a water damaged book of Toth, a reliable abacus, some shiny glass beads, a License for Trade certified by the Commerce Regent, a token ledger, a small lockbox, a tokenbelt, good travel clothes, a (nearly useless) vague map of your region, a small tent, a flint wheel, a waterskin, a wheel of white Tothane cheese, a knife, fork, spoon, a pewter plate, a leather sling with 100 lead bullets, and paid passage to your wilderness region.

Trade Explorer - You work for one of the Toth Trade Houses as an explorer for the greatest city-state on Gyr; Tothane. However, your goal is not so much to map strange and unknown lands, as it is to discover new cultures and to establish trade. You get to travels to the far corners of the lands, and meet interesting, (and sometimes dangerous) folk. It is your goal to create favorable relations with these new and exciting cultures, and find out what they need and what they have to trade. (But always wear your helmet!)

Ambassador -

Outlaw - Wealth has been taken from the masses by the Trade Houses for centuries. They grow fat from

Tramp - Your family belongs to none of the Trade Houses, and you have little status in your society. In fact, you are poor and have few skills, no work, and no fine clothes, the worst case any Toth could find herself in. You've wandered from District to District begging for work, food, or a place to rest for a night, but you've been driven on by the glares and off-handed remarks. Recently, you found a nice gilded blade stashed in the backalley of a crusty pub. You took it, at first hoping to trade it for some fresh bread. However, as you thought about it, images of greatness filled your head - you could rise up a become a hero to your people! You could defeat enough foes with this sword that you'd be welcomed back to any District with parades and open arms. Wealth would never be a worry again. With that, you left the alley, the District, and the Capitol, vowing not to return until you found fame.

Equipment & Supplies: A great quality longblade with steel blade and gilded hilt, threadbare clothes, 20 spans of knotted rag rope, a straw hat, flint wheel & tinder, shoes with holes, a bone whistle, and a smelly, mix-matched suit of leather armor.

Content, images, names, creatures, cartography Copyright ©1986-2004 Daniel M. Davis.
Illustrations Copyright ©2000-2004 Shannon K.Potratz & Ben S. Hunter