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Threepenny

Squire - You are the Squire to one of the few Knights of Threepenny. Your master is old, and he's worked hard, but his land and peasants have never really prospered. (The drought, you know...) You've learned how to care for armor, sharpen blades, wash clothing, clean stables, brew ale, tend to the fields, throw rocks, build walls, scrape rust, paint shrines, and dig ditches. You've evened learned a thing or two about swinging swords and killing pirates. Your Lord has had to journey to some important business with King Pelorn in Kopra, leaving you behind to tend to the manor. Unfortunately, the Blackhand Bandits have been watching from afar, and they have been waiting for just such an opportunity! Defend the peasants and the manor, and just maybe you won't have to be a squire for the rest of your life! (And perhaps get the attentions of that cute villager that you fancy so much...)

Equipment & Supplies: Ill fitting (spare) plate armor, a lance, a cellar full of potatoes, an old rug, a rattle-scaled old Ahnkri named "Slo", 35 innocent villagers, a dusty (and inaccurate) crossbow w/200 bolts, a pantry containing 50 torches, an old broom, a keg of oil-paste, 5 tarnished swords, a pirate's skull, a fishing net, 30 ceramic bowls, 300 feet of rope, and a run-down Stronghouse manor with a broken frontgate.

Content, images, names, creatures, cartography Copyright ©1986-2004 Daniel M. Davis.
Illustrations Copyright ©2000-2004 Shannon K.Potratz & Ben S. Hunter