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Maejiri |
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Maejling - The most common type of Maejir encountered outside
of the homeland, the Maejling is on a personal journey of growth, to learn more
of the unseen ways in pursuit of the title of true “Schyl.” Most
are Phynaer, though some are even Akyl, questing for power and social status,
and they come from various walks of life. sometimes they form small bands in
order to survive in the dangerous “outlands.” Some seek more power
to become members of the Hooded Eye, while others seek a more “civilized”
enlightenment. this spiritual journey is part of the teaching of the Unseen
Ways, though many youth are forgetting such spiritual folly.
Navamage - The navigator-mage is one of the most welcome crew
members aboard a sailing vessel. The Navamage not only navigates the ship, he
also helps provide wind to fill the sails which tends to make “caustic”
captains “pleasant.” Since maejican ships lack sails of any kind,
navamages also provide “spirit sails” to catch the unseen Fey winds
that blow about Agyris. Most Navamages started out in one of the Dominion’s
navies. The Mesmyr navy is the largest in Maejiria, and they require 10 years
of service before release. Some start out aboard trade vessels or fishing junks,
though this is less common. Often Navamages become explorers. Only a Voyan Priest
is more welcomed aboard most ships.
Akyl Troubadour - The Troubadour wander the dominions freely,
even though they are almost always Akyl. This tradition goes back to the early
Third Age, before the Dominions formed any alliance, and the social structure
allowed artists to travel about as they pleased. This has continued with the
Troubadour, though the other artists do not have the same freedoms. Often misunderstood,
and without full rights, Troubadours journey throughout the Dominions passing
news, stories, rumors, and song. They are seen as outsiders, almost like gypsies,
but they are usually welcomed in most inns, as people are hungry for news. The
Troubadour have formed a union of sorts, a pact to help one another, and to
share information and resources. The unofficial headquarters of the troubadours
is found in the underwater city of Nimis. Sometimes Troubadours tire of the
same old songs of the dominions, and decide to learn new ones in the Discovered
Lands.
Akyl Batta - Yes, even the Maejir have a warrior class. Culled
from the Akyl masses, the Batta are trained in the use of blade, shield, and
bow, along with methods of killing efficiently. Some are given bandgar red potions
to enhance their physical strength, which often surprises the enemy. Though
they use no magic, they are often combined with units of “the hooded eye”
to form strong battle groups. The Batta are often united under the flag of the
dominating dominion, and the doctrine of Vashia, whom they give their prayers
and thanks for further battle. Considered fanatical by many factions of Maejir,
many batta find freedom unlike they had ever found as Akyl, and they further
their reputation as psychotics whenever possible. Some extreme members become
batta flagellants, whipping themselves into a combat fury, and imbibing bubbling
Schyl war potions. Sometimes, a Batta tires of the battle, and seeks to learn
more of the Discovered Lands, and travel. Others, wishing to please Vashia,
leave Maejiria in order to kill more diverse prey.
The Hooded Eye (Ato Battlemages) - These legendary wizards
are much revered throughout the discovered lands, due to their magical warfare
abilities. Although their numbers are less than 500, they are understandably
powerful. Made up from Phynaer and Schyl from nearly all of the Dominions, the
hooded eye bring structure and unification to the diverse Maejiri lands. Hungry
to demonstrate Maejiri superiority, the Hooded Eye often seeks to increase conflict
between Galilae and Maejiria. they are kept in check by the throne, though it
is becoming more difficult to keep them leashed. Though one’s membership
is lifelong, many hooded eyes travel about the discovered lands looking for
components, gildren, or other unspeakable things.
Greylight Mages - from their home base in the 3rd dominion
of Glorae, the greylight seek to further their knowledge of the unseen ways,
and spread balance through the ravages lands of Gyr. Although they are opposed
by most of the other Dominions, the Greylight are among the most powerful of
all of the Schyl. Spiritually they believe that they are the true of champions
the unseen ways, and that all other (magical paths) are corrupt. They seek to
restore Gyr’s former magical power, and to end the corruption that is
pervading other magical schools. as often as not they can be found all about
the lands.
Street Scyl - You have no master, no laboratory, and no personal library.
Sure, you're a full fledged citizen "Scyl" (Mage) but you've never
had the best luck. Sure, a small gambling "problem" and a run-in with
the local thieves guild have left you homeless, but you still have "the
Talent" and there ain 't nobody that can take that away from you. Well,
except for that gang with the Warlock Collar, but that's a different story isn't
it? You've been living low among the riffraff commoners of the big city, and
it is about time for you to make you way in the world. Problem is, your reputation
stinks, and there isn't anything that you can do about it as long as you're
sleeping in alleys, or eating cats. You're gonna leave this cramped city, and
forge a new life in the world beyond. (Not <i>that</i> far beyond,
just beyond Maejiria.) When you come back, those fools teaching at the College
of Fey will tremble in your wake.
Equipment & Supplies: A tattered Scyl's robe, with as many pockets as a
backpack, a warvin skin belt, 1/2 of a really powerful looking spell scroll,
a gambling debt equal to the cost of a small cottage, miss-matching slippers,
a weak (cracked) charm of scrye blocking, a forged sea-pass aboard a Maejiri
traders to Sirvat, 8 pairs of gambling dice, and a solid working talent of:
(pick one) Celatrin, Ato, Waik, or Kiero Fey.
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