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Galilae |
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Agent - You are a spy for the Republic. You have been sent to
the "Uncivilized Lands" in order to learn about the actions
of the Enemy. Your job is to appear to fit into society, and work your
way up the ranks of the culture to learn as much as possible. However,
you're beginning to realize that everything that you've been told by
your superiors is not entirely true... You may be sent to Irva, Sirvat,
Pelmox, Sanctum, Aethos, or any other malevolent place. You must keep
your sanity at all costs.
Rail
Bandit - You've
made your living by stealing from the rich passengers of the Steam Serpent
that connects the Republics cities. They deserve it. They've made their
fortunes living off the backs of the unions. It's time that someone equaled
the score. However,
they've cracked down on Rail crimes, and have made them punishable by
death. You've been forced to flee the Republic before
the Rail Wardens catch up with you.
Crystallar
Hunter - You make a living seeking out the rare crystallar
crystals, which power all Holy Republic Technology. Prices are good
for pure crystallar, but there is immense competition in the "hunting
and gathering" field. It's becoming more and more difficult to
find good sources of crystallar, so you've decided to look in the "Savage
Lands" outside of Galilae for some stock. Now you journey throughout
the lands looking for "crystal signs." (Just watch out for
the monstrosities!)
Cad - You just don't fit into the Republic at all. You don't like to
work much, you aren't punctual, and you have lax standards. You've been demoted
in your factory jobs so much, that your are only rated high enough to be a street
sweeper. You decided that it would be easier to make liquor in a still in the
woods outside of your hometown, than to continue sweeping the streets. However,
they've found you out, and have arranged to send you out of the country instead
of life imprisonment. That's fine. It's about time to see what scares the Republic
so much, out in the "Tainted Lands."
Explorer - You've been sent out into the "Chaos Lands"
to create accurate charts and maps, so that the Emperor might know what
the Republic is up against. Things were going fine, until your Steamwheeler
sunk and your crew were eaten by hordes of angry savages. Now you're
on foot, and far from home, trying to make the best maps possible.
Lawmaker - Laws are not just decrees, scratched into stone tablets.
They are ideals that must be enforced to be real. You are a Lawmaker,
a warrior of justice. You defend the ideals of the Republic by stomping
out liars, thieves, and bandits. Occasionally your work takes you to
the borders of the Republic and beyond. However, on an assignment looking
for a fugitive who has fled the Republic, you find that you've been
swept hundreds, if not thousands, of Sagues away from home, in a terrible
storm. You are alone, and have no idea where you are.
Fey Hunter - Fey is corrupting the world. The Republic is the last realm
that is free from that corrupting poison. However, evidence of Fey have been
showing up in the heartland of the Republic, and it is your job to cleanse the
land. You look for signs of fey craft, and seek to stomp it out. Perhaps you
are sent out into the "Corrupted Lands" to seek out and destroy sources
of Fey, being mindful of being corrupted yourself.
Engineer - You design, create, and test Galilaen Imperial technology.
You are revered and respected for your work, and you have a great deal
of pride in everything that you create. Perhaps you've been sent outside
of Galilae to test the technology, and report on it's success outside
of the Republic.
Jarrikine Templar Squire - You are the Fist of Jarrik.
You crusade across the lands, and even beyond the Republic, stomping
out evil. Even though your are not quite yet a full Templar, you have
been on one or two Holy Wars, and you'd like nothing more than to burn
the stain and sin that is Irva right off of the Discovered Lands. It
is more than a duty, it is your life. Perhaps on one of your Crusades
you were swept away into the depths of the corrupted Discovered Lands,
and you were separated from your Pledge Knight in a battle with the
Skorr. You find that there is more work to do out here, than inside
the safe confines of the Republic, so you have no plans to return home
for many years. When you do finally return, you will be welcomed home
as a full Templar Knight.
Equipment & Supplies: A stained &
blessed great sword etched with the word "ORDER", a holy tome of Jarrik:
the Guide of Law, judging eyes, iron slat armor outfitted with holy tokens,
an armor brush, armor wax, a whetstone, a flint wheel, a pair of good quality
plated gauntlets (JUSTICE & REPENT), a heavy shield inscribed with the word
"LAW", a silver lantern shrine with a holy flame dedicated to the
lords of light (it must not be extinguished), 4 vials of Holy Oil, a bundle
of prayer sticks (one is broken every holy day of prayer), a scroll of chants
and psalms, a tarnished silver chalice, a poor map of the "Unholy Lands",
and a silver locket with a tiny painting of your grandfather.
Jarrikine Monk - You are a priest of Jarrik, and have been touched
with his grace and power. You have made many personal sacrifices along
your path, and you're sure that there will be many more in your lifetime.
However, each sacrifice is a journey which brings you closer to Jarrik
and his eternal knowledge. You journey out into the "Unclean Lands"
to bring "Order to the Chaos which Corrupts."
Rail Minstrel - Rail Minstrels are
probably the most free spirited folk of Galilae. They don't feel tied
to any one city, and are quite comfortable with a life on the road.
They earn their living by telling stories and singing songs to the travelers
on the Steam Serpents that move through the cities and towns of the
Republic. A very few corrupt Minstrels will supplement their income
with stealing from the passengers. Occasionally, a Rail Minstrel will
tire of the same sights and sounds of Galilae, and decide to see more
of the world and learn more of her stories. Sometimes, they join adventuring
parties, utilizing their abilities to entertain and influence folk,
read weather, pick pockets, and being a jack-of-all-trades.
Equipment &
Supplies: An instrument - Choose one: a portable 3-octave harpsichord,
a spring-driven lute (for rapid plectrum strumming), a portable wind-up
organ (for air flow), or a spring-driven hurdy gurdy. Each come with a
sturdy travel case, a few replacement parts, and 2 winding keys. Also,
you have a tuning fork, a brass tip cup, a vial of spring oil, sheet music
for 14 popular Galilaen songs, a winning smile, several rail tokens, a
good canvass travel pack, a bottle of filtered drinking water, a travel
journal, a dozen expired rail tickets, a coupon for a free instrument
repair at Luvor's Instrument factory - Galilae, a suit of fancy travel
clothes, a pair of buckled city shoes, a suit of plain travel clothes,
a small knife, a canvass sling w/ 50 lead bullets, an old copy of the
"Galilae Times" news-parchment, and a bed roll with fluffy pillow.
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Resolver - You seek to return Holy Republic
Technologies stolen from your homeland. You are a patriot, and you know that
those that have betrayed Galilae have been corrupted by Fey and foul cults.
You work in secret, and our are expected to report on the things that you
have seen in your excursions into the "Uncivilized Lands." You must
not let your own technologies slip into the hands of the infidels, lest soon
you will be dealing with Resolvers of your own.
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