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Character Archetype Ideas - By Culture

This is a list of starting points for various player character archetypes. It is provided to give you some ideas of what kinds of characters might be possible in a Gyr campaign, and also to get your own creative juices flowing. If you come up with some colorful archetypes of your own that you think are missing and fit within the flavor of the world, (and you've got a full write-up) send them to me here. It should be noted that all of the archetypes are gender neutral, and that most of the PCs can be of either sex. (Even the Maejir!)

Most of these archetypes have appeared in my own games, either as players or as NPCs. All are playable to one degree or another, though it depends a lot on the other characters in your party. I'd recommend getting the whole group assembled and come up with your character concepts together, so that they are all compatible and have some common story to pull them all in a compatible direction.

Since this is just a starting point, you must still create a personality for your new character. Feel free to veer from the hints of the personalities that are revealed here, and make up your own. They simply follow the default racial stereotypes.


Content, images, names, creatures, cartography Copyright ©1986-2004 Daniel M. Davis.
Illustrations Copyright ©2000-2004 Shannon K.Potratz & Ben S. Hunter