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Antharr

Vosir Adept - Blademaster in training. You are completing the last leg of your Vosir training, and soon you will be working for one of the rival ruling Houses. You're not so thrilled about the duels that you will certainly be undertaking, since few Adepts make it without crippling injuries. You only wish to master the Vosir arts, and are not so concerned with political duels.

Rogue Vosir - Rogue Vosir - You have just mastered your training, but have turned your back upon the Ruling Houses. You have simply walked away, leaving your friends, family, and House in an uproar, while your rivals are cheering in shady parlours. You have had enough as a pawn, a showpiece in the great political games of the Empire. You will be your own master. Now you will be hunted by the assassins of your own House, in an attempt for them to save face. They are very skilled, so you must always be on the move, and on the lookout for the hunters and for enough tokens to maintain your elegant lifestyle.

As you fled Antharis, only one of your Nain (servants) would come with you, an eld manling named Nain Foss. The others begged you to stay behind, and they refused to come with you. You had to tie them up, or kill them. You couldn't kill a servant. You will have to help Nain Foss carry your own equipment.

Equipment & Supplies: Weapons - "Dweara" a rather old and plain Aelanith blade that you've used for your advanced training, the weeping steel dry from centuries of use. (You declined your first Vode (a Vosir term of service lasting 3 years) which would have provided you with a stunning Aelanith) It comes with a fair quality scabbard. A smaller matching Aelan blade accompanies Dweara.

Armor - Etched carapace armor scaled to your Vosir Standing. (Sier-Va "New-wielder") This belonged to you father, and was the first armor that he wore as a Vosir, too. A deep blue silk cape hangs from the armor (from your shoulders to your feet), as is the tradition.

Clothes - Black soft gloves, high black boots with 17 silver buckles on each one, 1 set of traveling clothes, 2 sets of very fine clothes, 1 winter cloak, a pair of court shoes. (You left 9/10ths of your wardrobe behind.) A tin of facepowder, to be put on before dueling or being seen by commoners.3 blue Viv Scarabs - each kept alive in small wooden cases. As long as the seal of the boxes is not broken, these will keep for years.Silver Badge of your former Royal House, to be worn on your carapace armor.

Food - A tin Antharr blue tea, to be consumed at every meal, with tea pot. A packet of vinegar & spiced dried fish, that should last for a couple of weeks. A canteen of spring water, a jug of wine, and a wheel of hard white cheese. Also, a pair of eating blades (long slender chopstick-like blades) and a silver bowl.

Arts - Your traditional poetry journal, which is as important to carry with you as your Carapace armor. A good watercolor kit for the ̉Painting Ceremony". (How can you wield a blade with grace if you cannot wield a brush?!) A tome of Vosir Philosophy, by Torfyn Schlathe.

Gifts: Loyal Servant - Nain Foss, and experienced and useful servant who will cater to your every need.

Faults: Enemy - Antharian assasins are relentlessly after you. Expensive Tastes - Only the best and most expensive things will do. Spend more than reasonable for most things.

Explorer - The League of Houses has entrusted you with expanding their knowledge of the Discovered Lands. They find that the ancient maps are no longer accurate or useful, and that soon it will be time to expand the Empire. So, the first thing that you are going to do, is try to purchase some maps and charts from the other cultures. Then, after you've assembled them, you will redraft them in your own hand. Certainly, this will take years to accomplish, so you've been sent with enough tokens to accomplish this task. However, you gambled away all of your riches just last week, in a heated game of Spinjak. Now, a League representative is looking for you, and wants to see the progress you've made in the past five years of "Exploring." Looks like you may just have to do some real cartography of your own...

Content, images, names, creatures, cartography Copyright ©1986-2004 Daniel M. Davis.
Illustrations Copyright ©2000-2004 Shannon K.Potratz & Ben S. Hunter